(415) 871-1085

Seeking a 3D Artist position for a video game developer in a creative, organized, "art-centric" environment with other skilled draftsmen, designers, and storytellers.

Art Strong drawing and design skills, especially in character design, character development, and storyboarding. Adept at various media.

Graphics Software Adept at Maya, 3D Studio Max, Photoshop, and nDo2.
Well versed in game art production, including 3D modeling, UV mapping, lighting, and texture painting.

5/2006 - 10/2014 3D Environment Artist - Toys for Bob, Novato, CA

Skylanders: Trap Team (Xbox 360 / Wii)
Modeled and UVed "Monster Marsh."

Skylanders: Giants (Wii / Xbox 360)
Modeled, UVed, and lit several environments, including "Drill-X's Big Rig" and "Secret Vault of Secrets."

Skylanders: Spyro's Adventure (Wii)
Modeled, UVed, and lit several environments, including "Goo Factory," "Icicle Isle," and "Empire of Ice."

Madagascar: Escape 2 Africa Video Game (Xbox360)
Modeled, UVed, and lit several environments, including "Marty's Race," "Rites of Passage" canyon section, and "Jeep Chase." Built foliage for the "Watering Hole" and assisted with "Rites of Passage Hub."

Tony Hawk's Downhill Jam (Wii)
Assisted in polishing the Edinburgh and Chicago levels (fixing geometry, generating shadows, adding bump maps, adding grime).

8/2012 - 8/2012 Lighter - Nihilistic Software, Novato, CA

Call of Duty: Black Ops Declassified (PS Vita)
Assisted with lighting on two levels (generating lightmaps and setting up dynamic lights).

8/2002 - 5/2006 3D Artist and Character Designer - Z-Axis, Foster City, CA

X-Men: The Official Game (PS2)
Modeled and lit several environments, including the Statue of Liberty and Professor X's office. Created mini-maps for the HUD. Designed various costumes for the characters and created model sheets.

Iron Man (canceled PS2 / Xbox title)
Modeled and lit several environments for the game, including the Control Room, Torpedo Bay, and Research Facility.

Fight for Your Right (canceled PS2 party game)
Designed characters for the game.

6/1999 - 3/2002
3D Artist and Character Animator - Totally Games, San Rafael, CA

Archipelago / Knights of Decayden (canceled Xbox title)
Designed, modeled, textured, and rigged several characters for the game. Storyboarded the cutscenes.

Star Trek: Bridge Commander (PC)
Modeled and textured most of the characters in the game, including Picard, Data, and members of the bridge. Built low poly models of several ships and their LODs. Created walk animations for the characters.

6/1995 - 8/1999 Academy of Art College
Major: Illustration / Character Animation
Degree: BFA, received August 1999
9/1993 - 6/1995 University of California at Davis
Major: Electrical Engineering